A Sandcastle Documented Class Library
Triangles Class

[Missing <summary> documentation for T:Collada.Geometry.Triangles]

Declaration Syntax
C#Visual BasicVisual C++
public class Triangles : PolygonPrimitive
Public Class Triangles _
	Inherits PolygonPrimitive
public ref class Triangles : public PolygonPrimitive
All MembersConstructorsMethodsPropertiesFields

Triangles(XmlElement, InputList)
Initializes a new instance of the Triangles class

Triangles(XmlElement, Mesh, Skin)
Initializes a new instance of the Triangles class

Combine(Primitive) (Inherited from Primitive.)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
Serves as a hash function for a particular type.
(Inherited from Object.)
Gets the Type of the current instance.
(Inherited from Object.)
Material (Inherited from Primitive.)
mCount (Inherited from Primitive.)
Creates a shallow copy of the current Object.
(Inherited from Object.)
mInputs (Inherited from Primitive.)
mMaterial (Inherited from Primitive.)
mP (Inherited from Primitive.)
mPElements (Inherited from Primitive.)
mPolygons (Inherited from Primitive.)
mPrimitiveElement (Inherited from Primitive.)
mVCount (Inherited from Primitive.)
mVCountElement (Inherited from Primitive.)
Polygons (Inherited from Primitive.)
Presave()()() (Overrides Primitive.Presave()()().)
Returns a String that represents the current Object.
(Inherited from Object.)
Triangulate()()() (Overrides PolygonPrimitive.Triangulate()()().)
UpdateSources()()() (Inherited from Primitive.)
Inheritance Hierarchy

Assembly: Collada (Module: Collada) Version: (