Combines all the skeletons in a scene into one.
This was written to handle collada files exported by DAZ Studio.
Declaration Syntax
C# | Visual Basic | Visual C++ |
public Dictionary<string, string> CombineSkeletons()
Public Function CombineSkeletons As Dictionary(Of String, String)
public: Dictionary<String^, String^>^ CombineSkeletons()
Return Value
a map of which nodes have had their ids remapped because a node with the same name was foudn in the main skeleton.