A Sandcastle Documented Class Library
MatrixTransformation Class
NamespacesCollada.SceneMatrixTransformation
Objects of this class represent matrix transformations to be used in the scene graph
Declaration Syntax
C#Visual BasicVisual C++
public class MatrixTransformation : Transformation
Public Class MatrixTransformation _
	Inherits Transformation
public ref class MatrixTransformation : public Transformation
Members
All MembersConstructorsMethodsPropertiesFields



IconMemberDescription
MatrixTransformation(XmlElement)
Creates a new MatrixTransformation object from XML

MatrixTransformation(Node, Matrix)
Creates a new MatrixTransformation object

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
Matrix
The matrix itself

MemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
mSid (Inherited from Transformation.)
mXmlElement (Inherited from Transformation.)
Preremove()()()
Prepares the xml to be saved to disk
(Inherited from Transformation.)
Sid
Collada SID
(Inherited from Transformation.)
ToString()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Inheritance Hierarchy
Object
Transformation
 MatrixTransformation

Assembly: Collada (Module: Collada) Version: 1.0.0.0 (1.0.0.0)