Objects of this class represent matrix transformations to be used in the scene graph
Declaration Syntax
C# | Visual Basic | Visual C++ |
public class MatrixTransformation : Transformation
Public Class MatrixTransformation _ Inherits Transformation
public ref class MatrixTransformation : public Transformation
Members
All Members | Constructors | Methods | Properties | Fields | |
Icon | Member | Description |
---|---|---|
MatrixTransformation(XmlElement) |
Creates a new MatrixTransformation object from XML
| |
MatrixTransformation(Node, Matrix) |
Creates a new MatrixTransformation object
| |
Equals(Object) | (Inherited from Object.) | |
Finalize()()() |
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.) | |
GetHashCode()()() |
Serves as a hash function for a particular type.
(Inherited from Object.) | |
GetType()()() |
Gets the Type of the current instance.
(Inherited from Object.) | |
Matrix |
The matrix itself
| |
MemberwiseClone()()() |
Creates a shallow copy of the current Object.
(Inherited from Object.) | |
mSid | (Inherited from Transformation.) | |
mXmlElement | (Inherited from Transformation.) | |
Preremove()()() |
Prepares the xml to be saved to disk
(Inherited from Transformation.) | |
Sid |
Collada SID
(Inherited from Transformation.) | |
ToString()()() | (Inherited from Object.) |
Inheritance Hierarchy
Object | ||
Transformation | ||
MatrixTransformation |