A Sandcastle Documented Class Library
TextureInput Class
NamespacesCollada.EffectsTextureInput

[Missing <summary> documentation for T:Collada.Effects.TextureInput]

Declaration Syntax
C#Visual BasicVisual C++
public class TextureInput : ChannelInput
Public Class TextureInput _
	Inherits ChannelInput
public ref class TextureInput : public ChannelInput
Members
All MembersConstructorsMethodsProperties



IconMemberDescription
TextureInput(XmlElement, ParameterContainer)
Initializes a new instance of the TextureInput class

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
MemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Sampler
TexCoord
Texture
ToString()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Inheritance Hierarchy
Object
ChannelInput
 TextureInput

Assembly: Collada (Module: Collada) Version: 1.0.0.0 (1.0.0.0)