The Influence class has no direct counterpart in collada, but is useful for understanding and traversing the complex indexing of skinning data in sources.
And Influence is just a bone-weight pair, used for skinning.
Declaration Syntax
C# | Visual Basic | Visual C++ |
public class Influence
Public Class Influence
public ref class Influence
Members
All Members | Constructors | Methods | Properties | ||
Icon | Member | Description |
---|---|---|
Influence(List<(Of <(Object>)>), Skin) |
Creates a new Influence object
| |
Influence(String, Single, Skin) |
Creates a new Influence object
| |
Equals(Object) | (Inherited from Object.) | |
Finalize()()() |
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.) | |
GetHashCode()()() |
Serves as a hash function for a particular type.
(Inherited from Object.) | |
GetType()()() |
Gets the Type of the current instance.
(Inherited from Object.) | |
Joint |
The Joint/Bone whose transformation matrix will be used to transform the vertex
| |
MemberwiseClone()()() |
Creates a shallow copy of the current Object.
(Inherited from Object.) | |
ToString()()() | (Inherited from Object.) | |
Weight |
The amount of influence this bone's transformation will have on the vertex
|
Inheritance Hierarchy
Object | |
Influence |