A Sandcastle Documented Class Library
Influence Class
NamespacesCollada.SkinningInfluence
The Influence class has no direct counterpart in collada, but is useful for understanding and traversing the complex indexing of skinning data in sources. And Influence is just a bone-weight pair, used for skinning.
Declaration Syntax
C#Visual BasicVisual C++
public class Influence
Public Class Influence
public ref class Influence
Members
All MembersConstructorsMethodsProperties



IconMemberDescription
Influence(List<(Of <(Object>)>), Skin)
Creates a new Influence object

Influence(String, Single, Skin)
Creates a new Influence object

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
Joint
The Joint/Bone whose transformation matrix will be used to transform the vertex

MemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
ToString()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Weight
The amount of influence this bone's transformation will have on the vertex

Inheritance Hierarchy
Object
Influence

Assembly: Collada (Module: Collada) Version: 1.0.0.0 (1.0.0.0)