The Matrix class is used to work with collada matrices.
Collada stores translations in the right column.
Declaration Syntax
C# | Visual Basic | Visual C++ |
public class Matrix
Public Class Matrix
public ref class Matrix
Members
All Members | Constructors | Methods | Properties | ||
Icon | Member | Description |
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Matrix(List<(Of <(Object>)>)) |
Creates a new Matrix from a list of floats.
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Matrix(array<Single>[]()[]) |
Creates a new Matrix from an array of floats
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Matrix(Matrix) |
Creates a new Matrix from a DirectX matrix
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DXMatrix |
Returns the DirectX format of this matrix.
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Elements |
Elements of the matrix
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Equals(Object) | (Inherited from Object.) | |
Finalize()()() |
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.) | |
GetHashCode()()() |
Serves as a hash function for a particular type.
(Inherited from Object.) | |
GetRotation()()() |
Gets the euler angles of rotation from the matrix
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GetRotationMatrix()()() |
Gets a matrix with no translation in it
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GetScale()()() |
Gets the scale
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GetTranslation()()() |
Gets the translation from the matrix
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GetType()()() |
Gets the Type of the current instance.
(Inherited from Object.) | |
MemberwiseClone()()() |
Creates a shallow copy of the current Object.
(Inherited from Object.) | |
ToString()()() |
Returns the matrix as a space delimited string of floats
(Overrides Object.ToString()()().) |
Inheritance Hierarchy
Object | |
Matrix |