A Sandcastle Documented Class Library
Matrix Class
NamespacesColladaMatrix
The Matrix class is used to work with collada matrices. Collada stores translations in the right column.
Declaration Syntax
C#Visual BasicVisual C++
public class Matrix
Public Class Matrix
public ref class Matrix
Members
All MembersConstructorsMethodsProperties



IconMemberDescription
Matrix(List<(Of <(Object>)>))
Creates a new Matrix from a list of floats.

Matrix(array<Single>[]()[])
Creates a new Matrix from an array of floats

Matrix(Matrix)
Creates a new Matrix from a DirectX matrix

DXMatrix
Returns the DirectX format of this matrix.

Elements
Elements of the matrix

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetRotation()()()
Gets the euler angles of rotation from the matrix

GetRotationMatrix()()()
Gets a matrix with no translation in it

GetScale()()()
Gets the scale

GetTranslation()()()
Gets the translation from the matrix

GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
MemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
ToString()()()
Returns the matrix as a space delimited string of floats
(Overrides Object.ToString()()().)
Inheritance Hierarchy
Object
Matrix

Assembly: Collada (Module: Collada) Version: 1.0.0.0 (1.0.0.0)