A Sandcastle Documented Class Library
GetWorldTransformationMatrix Method
NamespacesCollada.SceneNodeGetWorldTransformationMatrix()()()
Concatenates the local transformation matrix with that of this node's parent, and forms voltron. Sometimes results in a standard World matrix instead of a giant robot made from smaller robot lions.
Declaration Syntax
C#Visual BasicVisual C++
public Matrix GetWorldTransformationMatrix()
Public Function GetWorldTransformationMatrix As Matrix
public:
Matrix GetWorldTransformationMatrix()
Return Value
World matrix for the node

Assembly: Collada (Module: Collada) Version: 1.0.0.0 (1.0.0.0)