The WeightedObject class serves as a base class for Geometry.Vertex, and provides support for skinning information.
The rest of the information stored in the vertex is not needed for skinning, and so is separated out into a separate class in the other namespace.
Declaration Syntax
C# | Visual Basic | Visual C++ |
public class WeightedObject
Public Class WeightedObject
public ref class WeightedObject
Members
All Members | Constructors | Methods | Properties | Fields | |
Icon | Member | Description |
---|---|---|
WeightedObject()()() |
Creates a new WeightedObject
| |
WeightedObject(WeightedObject) |
Creates a new WeightedObject using the influence information from another
| |
WeightedObject(List<(Of <(Object>)>)) |
Creates a new WeightedObject from a list of influences
| |
Equals(Object) | (Inherited from Object.) | |
Finalize()()() |
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.) | |
GetHashCode()()() |
Serves as a hash function for a particular type.
(Inherited from Object.) | |
GetType()()() |
Gets the Type of the current instance.
(Inherited from Object.) | |
Influences |
The list of influences for the vertices in the geometry
| |
MemberwiseClone()()() |
Creates a shallow copy of the current Object.
(Inherited from Object.) | |
mInfluences | ||
NormalizeWeights()()() |
Makes all the weights add up to 1.0
| |
ToString()()() | (Inherited from Object.) |