A Sandcastle Documented Class Library
WeightedObject Class
NamespacesCollada.SkinningWeightedObject
The WeightedObject class serves as a base class for Geometry.Vertex, and provides support for skinning information. The rest of the information stored in the vertex is not needed for skinning, and so is separated out into a separate class in the other namespace.
Declaration Syntax
C#Visual BasicVisual C++
public class WeightedObject
Public Class WeightedObject
public ref class WeightedObject
Members
All MembersConstructorsMethodsPropertiesFields



IconMemberDescription
WeightedObject()()()
Creates a new WeightedObject

WeightedObject(WeightedObject)
Creates a new WeightedObject using the influence information from another

WeightedObject(List<(Of <(Object>)>))
Creates a new WeightedObject from a list of influences

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
Influences
The list of influences for the vertices in the geometry

MemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
mInfluences
NormalizeWeights()()()
Makes all the weights add up to 1.0

ToString()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Inheritance Hierarchy
Object
WeightedObject
 Vertex

Assembly: Collada (Module: Collada) Version: 1.0.0.0 (1.0.0.0)