Represents the joints element in a collada file. Basically just matches a list of joint names up with
a list of inverse-bind matrices, and serves as a repository to contain joints in a skinning controller.
Declaration Syntax
C# | Visual Basic | Visual C++ |
public class Joints
Public Class Joints
public ref class Joints
Members
All Members | Constructors | Methods | Properties | ||
Icon | Member | Description |
---|---|---|
Joints(XmlElement, Skin) |
Creates a new Joints object
| |
Equals(Object) | (Inherited from Object.) | |
Finalize()()() |
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.) | |
Find(String) |
Finds a Joint in the JointList witih the specified name
| |
GetHashCode()()() |
Serves as a hash function for a particular type.
(Inherited from Object.) | |
GetType()()() |
Gets the Type of the current instance.
(Inherited from Object.) | |
Inputs |
A list containing the Joint and Inverse-Bind Matrix inputs,
which in turn contain the sources with the actual data in them.
| |
JointList |
A list of Joint objects that were created for run-time use by reading
the data from the inputs
| |
MemberwiseClone()()() |
Creates a shallow copy of the current Object.
(Inherited from Object.) | |
Presave(Skin) | ||
ToString()()() | (Inherited from Object.) |
Inheritance Hierarchy
Object | |
Joints |