Represents the joints element in a collada file. Basically just matches a list of joint names up with a list of inverse-bind matrices, and serves as a repository to contain joints in a skinning controller.
|C#||Visual Basic||Visual C++|
public class Joints
Public Class Joints
public ref class Joints
Creates a new Joints object
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.(Inherited from Object.)
Finds a Joint in the JointList witih the specified name
Serves as a hash function for a particular type.(Inherited from Object.)
Gets the Type of the current instance.(Inherited from Object.)
A list containing the Joint and Inverse-Bind Matrix inputs, which in turn contain the sources with the actual data in them.
A list of Joint objects that were created for run-time use by reading the data from the inputs
Creates a shallow copy of the current Object.(Inherited from Object.)
Assembly: Collada (Module: Collada) Version: 184.108.40.206 (220.127.116.11)