A Sandcastle Documented Class Library
Joints Class
NamespacesCollada.SkinningJoints
Represents the joints element in a collada file. Basically just matches a list of joint names up with a list of inverse-bind matrices, and serves as a repository to contain joints in a skinning controller.
Declaration Syntax
C#Visual BasicVisual C++
public class Joints
Public Class Joints
public ref class Joints
Members
All MembersConstructorsMethodsProperties



IconMemberDescription
Joints(XmlElement, Skin)
Creates a new Joints object

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
Find(String)
Finds a Joint in the JointList witih the specified name

GetHashCode()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
Inputs
A list containing the Joint and Inverse-Bind Matrix inputs, which in turn contain the sources with the actual data in them.

JointList
A list of Joint objects that were created for run-time use by reading the data from the inputs

MemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Presave(Skin)
ToString()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Inheritance Hierarchy
Object
Joints

Assembly: Collada (Module: Collada) Version: 1.0.0.0 (1.0.0.0)