A Sandcastle Documented Class Library
AnimationGroup Class
NamespacesCollada.AnimationsAnimationGroup
Multiple animations can be used for a single bone in a model. An AnimationGroup gathers those animations together to make it easier to find every animation that belongs to a certain bone.
Declaration Syntax
C#Visual BasicVisual C++
public class AnimationGroup
Public Class AnimationGroup
public ref class AnimationGroup
Members
All MembersConstructorsMethodsProperties



IconMemberDescription
AnimationGroup(String)
Initializes a new instance of the AnimationGroup class

Animations
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
JointName
MemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Preremove()()()
ToString()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Inheritance Hierarchy
Object
AnimationGroup

Assembly: Collada (Module: Collada) Version: 1.0.0.0 (1.0.0.0)